Archive for the “Sling” Category

SlingPlayer Mobile for Android ready to entertain you for $30 starting tomorrow

After a public beta spanning a couple months, Sling is rolling out the latest piece of its expanding SlingPlayer Mobile portfolio this week -- this time for Android, plugging the biggest coverage gap it currently has. This is the same app we recently had an opportunity to check out, but since that preview, we're happy to report that it's been massaged into a more stable, more usable setup -- gone are the disconnect crashes we'd had before. Furthermore, Sling claims they've specifically worked to improve load and response times with this version, and we have to say that the effort is noticeable -- this definitely feels like the fastest SlingPlayer Mobile we've used to date. It's officially available starting tomorrow from the Market in Australia, Austria, Canada, France, Germany, Italy, Netherlands, Spain, Switzerland, the UK, and the US for $29.99. Follow the break for the full press release.

Continue reading SlingPlayer Mobile for Android ready to entertain you for $30 starting tomorrow

SlingPlayer Mobile for Android ready to entertain you for $30 starting tomorrow originally appeared on Engadget on Mon, 21 Jun 2010 20:07:00 EDT. Please see our terms for use of feeds.

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SlingPlayer Mobile for Android beta preview

We can practically hear the collective sigh of relief among Slingbox owners now that Sling's finally just about ready to push out a version of SlingPlayer Mobile for Android -- by far the biggest hole in the company's lineup of mobile players ever since the iPhone version went live. This is no mere port, though; the company is boasting that it worked hard here to reduce load times, meaning the total wait you've got from app load to the time you're actually seeing General Hospital should be less than you're accustomed to, and that's a big win in our book. Check out our quick impressions (and video) after the break!

Continue reading SlingPlayer Mobile for Android beta preview

SlingPlayer Mobile for Android beta preview originally appeared on Engadget Mobile on Fri, 28 May 2010 13:54:00 EDT. Please see our terms for use of feeds.

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Sling Monitor 150 hits the FCC

We caught our first glimpses of the Sling Monitor 150 placeshifting display at CES 2009, but it only got an official launch at this year's show, and now it looks like it's getting even closer to store shelves with an appearance at the FCC for some RF testing action. We've always been intrigued by the 15-inch 720p display that can stream HD over WiFi, but until a cable or satellite operator actually deploys some of those hot SlingLoaded set-top boxes this thing isn't going to do anyone too much good.

Sling Monitor 150 hits the FCC originally appeared on Engadget on Wed, 24 Feb 2010 15:33:00 EST. Please see our terms for use of feeds.

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February 24, 2010 Posted Under: Fcc, HDTV, Sling, slingbox   Read More

SlingPlayer Mobile v1.2 enables 3G streaming on the iPhone, now ready for download

We knew this was coming, and sure enough, Sling hasn't kept us waiting for long. Our beloved readers have inundated our tip jar with the news that the 3G-enabled flavor of SlingPlayer Mobile is now live on the App Store, and from what we're hearing works very well. The placeshifting app will set you back just under $30, but will allow you to finally take your cable, satellite or PVR content on the move with you. We say finally, 3G streaming has been available on other phones for a while now, but good to see AT&T and company see sense and enable the goodness for the iPhone. Get downloading and commenting -- how does it compare to sliced bread?

[Thanks to everyone who sent this in]

SlingPlayer Mobile v1.2 enables 3G streaming on the iPhone, now ready for download originally appeared on Engadget on Mon, 15 Feb 2010 03:03:00 EST. Please see our terms for use of feeds.

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TiVo patent points to new sharing and interactivity built around closed captions

The rumors are already flying for that upcoming March 2nd TiVo event, but a recently granted patent gives us one idea of what TiVo's been up to of late. The basic idea of the patent is to use embedded meta data in TV broadcasts, primarily the closed caption text, to create "event identification data" that makes the DVR -- when synced up against related data online -- smarter about the content. Example uses include overlaying interactive ads from the content provider, creating "tagged" video files for viewing on a portable device, extracting tagged clips, or even "sharing" segments with other TiVo users. Some of this info, like the commercial detection, is already in use, but the opportunity to "share" a sequence with a friend would be a powerful workaround for existing limitations from broadcasting companies that don't want users sending copyrighted content to each other. Using the TiVo to merely "tag" the relevant portion of something already recorded by a friend (hopefully with the addition of our helpful "OMG" and "LOL" commentary) makes a lot of sense, and even if we don't see it in this upcoming revision, it could be a pretty nice win for TiVo in the ongoing war between the well dressed, successful people who create our content and us schlubs who are trying to consume it conveniently.

TiVo patent points to new sharing and interactivity built around closed captions originally appeared on Engadget on Fri, 12 Feb 2010 11:49:00 EST. Please see our terms for use of feeds.

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February 12, 2010 Posted Under: Sling, dvr, rumor   Read More

Nazomi Communications makes friends by suing everyone you know

Nazomi Communications makes friends by suing everyone you know
When the Java programming language burst onto the scene in the mid-'90s, the mantra was "write once, run anywhere." Any Java coder will tell you that dream never quite became a reality, and while plenty have worked on ways to make Java code run like instructions specialized for this or the other family of processors, Nazomi Communications wants there to be only one: its way. The company was founded in the late '90s by Sun expatriates and created some processors capable of running compiled Java code natively. Now its biggest production is a lawsuit against Amazon, Microsoft, Nokia, Garmin, Sling, and others for patent infringement. Exactly which patent hasn't been made clear at this point, but we wouldn't be surprised if it's 6,332,215, the same one the company referenced when suing ARM back in 2007. Nazomi lost that suit (plus a subsequent appeal) and, given how much we dislike these annoying patent disputes from tiny, seemingly struggling companies (Nazomi currently has four whole employees according to LinkedIn), we're hopeful that all these lawsuits go away soon too.

Nazomi Communications makes friends by suing everyone you know originally appeared on Engadget on Thu, 11 Feb 2010 08:24:00 EST. Please see our terms for use of feeds.

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February 11, 2010 Posted Under: Garmin, Microsoft, Sling   Read More

Did AT&T Lie About SlingPlayer? [Update: Probably Not] [At&t]

When AT&T announced it's allowing SlingPlayer for the iPhone to stream video over 3G, CEO Ralph de la Vega said that Sling "revise[d] the app to make it more bandwidth sensitive." Sling told Ars they didn't change anything. Updated.

Sling told Ars "AT&T never discussed any specific requirements with us" and that they've always had the code in there to optimize bandwidth. So, it sounds like AT&T was caught making an odd bit of misstatement. Why say Sling made changes to the app to make it more bandwidth friendly, if Sling didn't?

Well, a more mild explanation is that AT&T moves slow. They say they've been testing the app for months, and there's no doubt Sling's made improvements over that longer period of time, and AT&T just now got around to approving it.

On other hand, there's definitely an incentive for AT&T to phrase it the way they did. This way, it wasn't AT&T's fault for keeping it off their fragile network, it was Sling's fault for not optimizing it correctly until now. Hrmmmm.

Update: Just got off the phone with the Sling dudes, and it looks like the milder explanation I proposed is the case: "We've been working with AT&T pretty closely over the last 3-6 months, particularly over the last 1-2 months, and we're always improving." In fact, Sling says they now have a "closer relationship with AT&T than any other operators" because they've had to work with them.

Question though: Sling's been on other AT&T phones for a while, so why did iPhone get the shaft? Well, they say, "Things get amplified on iPhone because of the people using it and the kind of product it is," and "the reality is that it's the only platform we have to go through approval process," so they needed to "reach out to all the partners and work with all if them," versus the direct deployment model they've used on other platforms.

The upshot, they say, is that is wanting to "to treat all their phones equally." Naturally, I turned around and asked AT&T if that meant tethering was coming soon for the iPhone. "Nothing new to say." Oh well. [Ars]



February 5, 2010 Posted Under: At&t, Cellphones, Sling, SlingPlayer, Smartphones, iPhone, iPhone Apps   Read More

Sling says it didn’t change iPhone SlingPlayer for AT&T (Updated)

AT&T certainly made a few of us happy yesterday when it announced that the iPhone SlingPlayer app would now be allowed to run over its 3G network, but the carrier apparently embellished the facts a little when it said Sling had optimized the app to be "more bandwidth sensitive" -- Sling's John Santoro told Ars Technica that it "didn't change anything," and that "AT&T never discussed specific requirements with us." So much for that happy narrative -- we thought AT&T's line sounded odd, given that SlingPlayer has always run just fine on AT&T Windows Mobile, BlackBerry, and S60 devices. It's cool, though, Sling isn't sweating it: "Whatever the reason, we're just glad AT&T has approved it." Now it's just up to Apple to let it through the App Store -- any day now, guys.

Update: Sling just called us to clarify the above statements -- while it didn't make any specific changes to iPhone SlingPlayer, its engineers did work with AT&T to make sure the app didn't interfere with other customers and clog up the network. Sling says that once AT&T was involved in the testing process and "saw how the app worked," things went smoothly, and that the app was "refined" to meet AT&T network requirements -- refinements we were told would come to other platforms over time. Sounds good to us, although we're still wondering why this wasn't the party line in the first place.

Sling says it didn't change iPhone SlingPlayer for AT&T (Updated) originally appeared on Engadget on Fri, 05 Feb 2010 11:11:00 EST. Please see our terms for use of feeds.

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February 5, 2010 Posted Under: At&t, Sling, SlingPlayer, SlingplayerMobile, iPhone, slingplayer mobile   Read More

AT&T letting SlingPlayer stream over 3G on the iPhone at long last

After all the hubbub and controversy caused by the release of SingPlayer for iPhone back in May, we knew it would take a serious change of heart for AT&T to reverse course on the issue of 3G streaming. The app's super-conspicuous lack of 3G was one of the clearest statements around that the iPhone represented a level of data consumption that AT&T was fairly unprepared for, and that certain uses like VoIP over 3G and live video streams were just not going to fly. Well, we've just now gotten over that VoIP hump, and now AT&T has given in to SlingPlayer demand at last. AT&T says it has been testing an "optimized" version of the app on its 3G network since December, and Sling says the dynamic bandwidth adjustment should keep the app from bringing the network to grinding halt -- in not so many words. The 3G-friendly version will be a free upgrade to the $30 application, and should be available as soon as the revised software makes its way through the App Store approval process.

AT&T letting SlingPlayer stream over 3G on the iPhone at long last originally appeared on Engadget on Thu, 04 Feb 2010 08:32:00 EST. Please see our terms for use of feeds.

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February 4, 2010 Posted Under: At&t, Sling, SlingPlayer, iPhone, slingbox   Read More

Sling’s CES showing gives us a Touch of optimism

CES is officially under way so of course we got our hands all over the Sling Touch Control 100 in person and screwed up the DVR queue mightily over WiFi thanks to simple touch controls, then took control our imaginary Sony Blu-ray player with an overlay that matched the native remote functions. Reps confirmed to Dave Zatz that an Android Sling app is under development -- for owners of other phones, a Flash implementation of the mobile app is your most likely bet. Most tantalizing? SlingCatcher-style software running on plain-jane Broadcom boxes representing future TVs or set-top boxes that could ship with Sling functionality embedded in them. Given Sling's lack of acceptance on non-Dish content distributors so far, we can't help but wish for a Yahoo! or VUDU style invasion of third-party devices to come. Check the gallery for pics of all the hardware announced recently, as well as a video of the remote after the break.



Continue reading Sling's CES showing gives us a Touch of optimism

Sling's CES showing gives us a Touch of optimism originally appeared on Engadget on Thu, 07 Jan 2010 17:06:00 EST. Please see our terms for use of feeds.

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January 7, 2010 Posted Under: Android, Flash, Sling, SlingMedia, sling media, slingbox   Read More
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