Samus Aran has always been a cipher. We don't get much personality from her in the Metroid games—she's more suit than woman. We know she's capable, deadly, and strong, but the rest of it has been left to our imagination, and what we think of the character says more about us than it does about her. Do you remember the first time you saw the reflection of her eyes from within the visor in Metroid Prime? She's such a compelling figure because we don't know much about her, other than that her life has been plagued with the quest to destroy these parasites, and she's alone. We can make her face mean anything we'd like.
Metroid: Other M changes that. Now she speaks, and she shares her feelings with us. We're introduced to characters and relationships from her past and present; she reacts to them and they react to her. Her voice is interesting, and while she's still a killer, she also shows some vulnerability—she feels human, instead of like the isolated bounty hunter from games past. Some gamers are going to enjoy the look into what makes her tick, while others are going to be bitterly disappointed that so much of the mystique of the character has been stripped away. It's a bold move for such a well-defined property, and it's likely to split the fan base.

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When a beloved console like the
Sega Dreamcast rises from the ashes it's not a huge surprise, but we never thought we'd see the day when the homebrew community would unearth Nintendo's Virtual Boy. Behold: the Flashboy Plus, the
second of two flash carts developed specifically to spur development for Nintendo's original stereoscopic system, featuring a new backup battery (unlike the 2007 original) and a full 16Mbit of memory, reportedly enough to fit any one of the system's 22 commercially released games. Since the battery only keeps one save state stored at a time and there's no way to read the battery-backed memory, you'll still have to finish one game before you start another, but at least this way you don't lose your progress every time you shut the system off. Believe it or not, the first batch of 50 units has already been spoken for, but you haven't necessarily missed out yet; €90 (about $113) is your ticket to an elite (read:
tiny) virtual utopia of
piracy and
homebrew when the second set ships at year's end.
Flashboy Plus revives Nintendo's Virtual Boy, literally one game at a time originally appeared on Engadget on Thu, 26 Aug 2010 10:45:00 EDT. Please see our terms for use of feeds.
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There are
mechanical keyboards, and then there's
Razer's newest duo. For the past three years, the gaming accessory company has been toiling in a back room trying to figure out how to really get mechanical keyboards right; according to it, the vast majority of the options today "feature stiff keys that cause key actuation fatigue," and it has sought to remedy said issue with the BlackWidow and BlackWidow Ultimate. Launched today over at Gamescom, these two keyboards offer key actuation that feels much like a mouse click, with an actuation point that's actually halfway through the full travel distance. The company claims that its power-packin' pair has one of the lightest actuation forces for all keyboards, making it ideal for hardcore gamers who can't be bothered with missing a single keystroke. The standard BlackWidow offers up fully programmable keys with on-the-fly macro recording as well as five additional gaming keys, while the Ultimate edition adds individually backlit keys with five levels of lighting, 3.5mm audio and microphone out jacks as well as an additional USB port. Both 'boards are due out next month for $79.99 / $129.99, respectively, and you can peek the full specs list in the press release just past the break.
Continue reading Razer BlackWidow Ultimate mechanical keyboard offers backlit, programmable keys
Razer BlackWidow Ultimate mechanical keyboard offers backlit, programmable keys originally appeared on Engadget on Wed, 18 Aug 2010 21:58:00 EDT. Please see our terms for use of feeds.
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The Nintendo Wii has enjoyed amazing success this generation, bridging the gap between hardcore and casual gamers. The low-cost console's innovative motion controls expanded the audience for games, and it looked as if Sony and Microsoft would never catch up in the United States. Both Microsoft and Sony ultimately decided that there's something to the whole motion control thing, however, and have announced products that will soon see them following in the Wii's footsteps.
Sony's entry into the motion control race is the Move, a collection of devices that work together to create motion controls that are more precise than what Nintendo can offer, with games that enjoy high-definition graphics and better frame rates than the Wii can deliver. Microsoft's motion effort takes a different tack, using a sort of camera that will sit under your television and allow you to interact with your games by moving your body and waving your hands. In essence, Microsoft's Kinect makes you the controller. Make no mistake, the Move and Kinect are me-too products. It's no coincidence that both motion control schemes follow on the heels of the Wii's success. The question is how well each product will engage with the Wii's strengths and weaknesses in order to carve out its own success.
After looking at the final pricing from Microsoft and Sony, playing many games on both technologies, and getting a feel for what both companies are after, we've come to this conclusion: Sony's strategy is going to offer more to a wider variety of gamers. That's not to say that it will be more popular, sell more, or make more money for third-party developers—it's just that for our audience, Sony is the better bet as of this moment.
Here's why.

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What with all
the "battery optimization" excitement, we nearly forgot that Sprint's new webOS 1.4.5 update doesn't just empower the Pre; it also finally brings
PDK'd OpenGL and SDL support to the Palm Pixi. On the off chance you don't speak developer lingo, that's short for 3D apps and games, and as it turns out the pint-sized Pixi doesn't play the latter half-badly.
PreCentral fired up a copy of
Need For Speed: Undercover on the freshly-upgraded handset immediately above, and found the game perfectly playable with "decent" framerates and only slightly sub-par load times. Watch their spiffy Nissan turn tricks right after the break, and pray companies get cracking on some
Unreal Engine 3 apps soon.
Continue reading Palm Pixi shows off 3D gaming chops with webOS 1.4.5 release (video)
Palm Pixi shows off 3D gaming chops with webOS 1.4.5 release (video) originally appeared on Engadget on Thu, 12 Aug 2010 18:53:00 EDT. Please see our terms for use of feeds.
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For a computer
peripherals startup, there's nothing quite like landing a contract with the big boys, and that's precisely what the whiz kids over at Bigfoot Networks have done. When we
spoke with company executives back at
Computex, we got the impression that they were pushing for OEM integration, and if you're going to aim, you may as well aim high. As of today, Dell's
Alienware line can be configured with one of the well-regarded network cards pre-installed, and while you may find it impossible to believe that a NIC could lower your ping time, quite a few
critics have been proven wrong. The card can be added to the Alienware Aurora, Aurora ALX, Area-51 and Area-51 ALX desktops, and if you've already got a tower you're pleased with, you'll probably enjoy the $40 price drop on standalone retail units. If you need your memory jogged, that makes the once-$129.99 card a far more tantalizing $89.99.
Continue reading Killer 2100 network card sees $40 price drop, adoption by Alienware
Killer 2100 network card sees $40 price drop, adoption by Alienware originally appeared on Engadget on Thu, 12 Aug 2010 15:39:00 EDT. Please see our terms for use of feeds.
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Well...
this is interesting. Prior to
Kinect hitting the masses in November, one Eedoo looks to be doing the world one better (or worse) with the eBox. In what can only be described as a bizarre tale of mystery, a
Lenovo co-founded company has decided to produce what amounts to an Xbox 360 knockoff as well as a motion sensing peripheral that unquestionably takes inspiration from Kinect. In fact, we don't even know if conventional controllers are a part of the deal, but word on the street has this one getting official in November and shipping early in 2011. Beyond that, details are few and far between, but you can follow the links below for a couple of videos (one's after the break) and a smattering of cellphone snapshots.
Continue reading Lenovo side project to launch Xbox 360 / Kinect knockoff in China: hello, eBox
Lenovo side project to launch Xbox 360 / Kinect knockoff in China: hello, eBox originally appeared on Engadget on Thu, 12 Aug 2010 14:50:00 EDT. Please see our terms for use of feeds.
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It's not that we haven't seen a one-handed controller before -- we
most certainly have -- but the only significant one on record was done by one
Benjamin Heckendorn, the
greatest modder of the modern era. In other words, whipping something like this up takes more than a strong will and a boatload of vacation days, making Hasse's hack all the more impressive. As the story goes, his brother is incapable of playing video games due to needing two hands to work the controls; rather than chalking it up to tough luck, this guy completely re-engineered a
GameCube controller for single-handed operation. After cracking it open and relocating a few bits and pieces, he then shoved an ATtiny44A, an accelerometer and a digital-to-analog converter within. Crazier still, he even included a toggle switch to select the analog stick or D-pad, depending on preference. Head on past the break to see this thing in action, and tap that source link to leave a handful of kudos.
Continue reading Modder, brother-of-the-year candidate crafts one-handed GameCube controller (video)
Modder, brother-of-the-year candidate crafts one-handed GameCube controller (video) originally appeared on Engadget on Thu, 12 Aug 2010 12:11:00 EDT. Please see our terms for use of feeds.
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It's almost inspiring, the way that Blockbuster
bravely marches on, despite such moves as boning
Total Access and
cutting back on its new movie purchases. And the latest bid for relevance? If you're receiving your, um, "blockbusters" via snail mail you'll soon be able to add your Xbox, PlayStation, and Wii games to the mix (and by "soon," we mean "now"). Ready to add the latest installment of
Splinter Cell to your copy of
The Bucket List? Well, you should probably get out of the house more. Or you can click the source link to get started.
[Thanks, Kevin]
Blockbuster including games in its by-mail rentals originally appeared on Engadget on Tue, 10 Aug 2010 10:19:00 EDT. Please see our terms for use of feeds.
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