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	<title>Tech2Crave &#187; Games</title>
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	<description>Gadgets and Technology to Crave.</description>
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		<title>Tech Weekly: The year in games, and Edinburgh Interactive Festival</title>
		<link>http://www.tech2crave.com/tech-weekly-the-year-in-games-and-edinburgh-interactive-festival/</link>
		<comments>http://www.tech2crave.com/tech-weekly-the-year-in-games-and-edinburgh-interactive-festival/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 12:06:52 +0000</pubDate>
		<dc:creator>tech2crave</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[guardian.co.uk]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.guardian.co.uk/technology/blog/audio/2010/sep/07/games-spiderman-edinburgh-interactive-duke-nukem</guid>
		<description><![CDATA[<p>Join Aleks Krotoski, Keith Stuart and GameBrief.com's Nicholas Lovell on Tech Weekly for a games special.</p><p>The panel bring you the latest on the 13-year struggle to take Duke Nukem Forever from idea to release – is a mysogynistic, two-dimensional games character relevant in today's more mature gaming culture? There's also a round-up of the headlines from the Edinburgh Interactive Festival: is 3D a gimmick, and is the games industry suffering from a post-modern identity crisis? And the team look back at 2010 with their business analysis of the UK games industry.</p><p>Also on this week's show, Jack Arnott speaks with Stephane Gravel, producer at Beenox, who are responsible for the mutli-layered universe in the latest adventure for Spider-Man: Shattered Dimensions.</p><p><strong>Don't forget to ...</strong></p><p>• Comment below<br />• Mail us at <a href="mailto:tech@guardian.co.uk">tech@guardian.co.uk</a><br />• Get our <a href="http://www.twitter.com/guardiantw">Twitter feed</a> for programme updates or follow our <a href="http://twitter.com/guardiantw/guardian-tech-podders">Twitter list</a><br />• Join our <a href="http://www.facebook.com/group.php?gid=15548445443">Facebook group</a><br />• See our <a href="http://www.flickr.com/photos/guardiantechweekly/">pics on Flickr</a>/Post <a href="http://www.flickr.com/groups/guardiantechweekly/">your tech pics</a></p><div class="author"><a href="http://www.guardian.co.uk/profile/alekskrotoski">Aleks Krotoski</a></div><div class="author"><a href="http://www.guardian.co.uk/profile/keithstuart">Keith Stuart</a></div><div class="author"><a href="http://www.guardian.co.uk/profile/jackarnott">Jack Arnott</a></div><div class="author"><a href="http://www.guardian.co.uk/profile/scottcawley">Scott Cawley</a></div><br /><p style="clear:both" />
<p><a href="http://feedads.g.doubleclick.net/~a/edDjFCv9eNrHXIOzT_ok7lDww-I/0/da"><img src="http://feedads.g.doubleclick.net/~a/edDjFCv9eNrHXIOzT_ok7lDww-I/0/di" border="0"></img></a><br />
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		<title>Dance on Broadway for Wii &#124; Game review</title>
		<link>http://www.tech2crave.com/dance-on-broadway-for-wii-game-review/</link>
		<comments>http://www.tech2crave.com/dance-on-broadway-for-wii-game-review/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 13:25:25 +0000</pubDate>
		<dc:creator>tech2crave</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[guardian.co.uk]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.guardian.co.uk/technology/gamesblog/2010/sep/03/dance-on-broadway-wii-game</guid>
		<description><![CDATA[<div class="track"><img alt="" src="http://hits.guardian.co.uk/b/ss/guardiangu-feeds/1/H.20.4/99882?ns=guardian&#38;pageName=Dance+on+Broadway+for+Wii+%7C+Game+review%3AArticle%3A1447137&#38;ch=Technology&#38;c3=GU.co.uk&#38;c4=Games+%28Technology%29%2CTechnology%2CWii%2CNintendo+%28Technology%29&#38;c5=Corporate+IT%2CGames%2CConsumer+Electronics&#38;c6=Paolo+Bandini&#38;c7=10-Sep-03&#38;c8=1447137&#38;c9=Article&#38;c10=Review&#38;c11=Technology&#38;c13=&#38;c25=Games+blog%2CTechnology+blog&#38;c30=content&#38;h2=GU%2FTechnology%2FGames" width="1" height="1" /></div><p class="standfirst">Wii; £24.99; cert 3+; Ubisoft</p><p>If we're being honest, you probably already know if Dance on Broadway is for you. When you went to open this review you were almost certainly looking for one of two things: justification for a purchase already decided on (or perhaps already made), or justification for your disdain.</p><p>Last November Ubisoft released Just Dance to underwhelming reviews but some of the best sales figures ever achieved by a third-party publisher for the Wii. With Just Dance 2 pencilled in for an October release, Dance on Broadway is a straightforward gap-filler – a quick and easy title certain to generate some revenue while also helping build anticipation for the main event.</p><p>The gameplay is almost identical to Just Dance, with players mimicking the actions of on-screen dancers, while holding a Wiimote. Just as with the former title, this feels entirely inadequate. Good dancing requires the whole body to move in unison, yet the nature of the hardware means that Dance on Broadway can only ever judge your performance on the basis of one limb. Even this is not done well.</p><p>At one point early on, while getting to grips with the concept, I found myself standing perfectly still, yet repeatedly being scored "great" for movements I hadn't even made. Knowing this, it was hard to shake the feeling that all subsequent successes or failures were rather arbitrary and at times it felt as though accidental motions were just as likely to be rewarded as intended ones.</p><p>From a presentation standpoint the game looks fine, if hardly inspiring, though the silhouetted images that appear along the bottom of the screen to warn you what moves are coming up can be more confusing than helpful. In terms of depth, the game offers little – with 20 show tunes to choose from but no career mode and nothing to unlock.</p><p>Yet this game will appeal to fans of Just Dance, of show tunes, and of games that provide an excuse to get up and throw yourself around your front room. Lyrics are displayed during the songs to allow players to sing along and as a party game it will provide plenty of cheap giggles. Some people will love it. And they knew they would from the moment they saw the title.</p><p class="rating">Rating: 2/5</p><div class="related" style="float: left;margin-right: 10px;margin-bottom: 10px"><ul><li><a href="http://www.guardian.co.uk/technology/games">Games</a></li><li><a href="http://www.guardian.co.uk/technology/wii">Wii</a></li><li><a href="http://www.guardian.co.uk/technology/nintendo">Nintendo</a></li></ul></div><div class="author"><a href="http://www.guardian.co.uk/profile/paolobandini">Paolo Bandini</a></div><br /><div class="terms"><a href="http://www.guardian.co.uk">guardian.co.uk</a> &#169; Guardian News &#38; Media Limited 2010 &#124; Use of this content is subject to our <a href="http://users.guardian.co.uk/help/article/0,,933909,00.html">Terms &#38; Conditions</a> &#124; <a href="http://www.guardian.co.uk/help/feeds">More Feeds</a></div><p style="clear:both" />
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		<title>HTML5 jumps into mobile gaming with SPIL Games</title>
		<link>http://www.tech2crave.com/html5-jumps-into-mobile-gaming-with-spil-games/</link>
		<comments>http://www.tech2crave.com/html5-jumps-into-mobile-gaming-with-spil-games/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 16:43:30 +0000</pubDate>
		<dc:creator>tech2crave</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Blogposts]]></category>
		<category><![CDATA[Casual gaming]]></category>
		<category><![CDATA[guardian.co.uk]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile phones]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.guardian.co.uk/technology/blog/2010/aug/31/spil-games-html-mobile-gaming</guid>
		<description><![CDATA[<div class="track"><img alt="" src="http://hits.guardian.co.uk/b/ss/guardiangu-feeds/1/H.20.4/14063?ns=guardian&#38;pageName=HTML5+jumps+into+mobile+gaming+with+SPIL+Games%3AArticle%3A1445586&#38;ch=Technology&#38;c3=GU.co.uk&#38;c4=HTML5%2CCasual+gaming+%28gaming+genre%29%2CTechnology%2CGames+%28Technology%29%2CMobile+%28Games%29%2CMobile+phones+%28Technology%29&#38;c5=Not+commercially+useful%2CTechnology+Gadgets%2CCorporate+IT%2CGames&#38;c6=Josh+Halliday&#38;c7=10-Aug-31&#38;c8=1445586&#38;c9=Article&#38;c10=Blogpost&#38;c11=Technology&#38;c13=&#38;c25=Technology+blog%2CGames+blog&#38;c30=content&#38;h2=GU%2FTechnology%2FHTML5" width="1" height="1" /></div><p>One of the world's largest casual gaming companies today unveiled HTML5 versions of 47 of its games websites, proclaiming that it will be the new standard for gaming devices within three years.</p><p><a href="http://www.spilgames.com/">SPIL Games</a> has thrown its considerable weight behind HTML5 and the upward trend in casual gaming, with users now able to play its games on mobile browsers supporting HTML5 (ruling out devices running Android pre-2.0). </p><p>Previously, mobile visitors would have been taken to the full browser window displayed in Flash – but that would be slow to render with most phone browsers, and incompatible with Apple devices.</p><p>But close to a million mobile users try accessing a SPIL gaming website every month, a company spokesman tells us. More than half (52%) of these visits are from Apple devices, 15% from Android, 15% from Symbian (ie Nokia and/or Sony Ericcson) and 6% from BlackBerry devices.</p><p>The company, which currently has more than 4,000 games in its portfolio, is offering developers prizes totalling up to $50,000 (£41,000) for the best HTML5 game, encouraging the potential it says is "hampered by different protocols, operating systems, and platform-approval processes within the mobile world".</p><p>An aside: Nick Jones, Gartner analyst, has <a href="http://blogs.gartner.com/nick_jones/2010/08/18/mobile-platforms-matter-despite-html5/">an interesting take</a> on that very subject:</p><p><blockquote class="quoted">"Native platforms will certainly become less important relative to the web platform because HTML5 supports a wider range of applications than the last-generation web. </p><p>"But native platforms can stay ahead by evolving faster than HTML5, and in different directions to HTML5, it's not hard to outrun a snail driven by a committee. So although HTML5 will be important the native platform will retain a big edge if you want to develop clever apps. And the native platform owners want it to stay that way."</blockquote></p><p>"Openness is at the core of everything we do," says Peter Driesson, chief executive of the Netherlands-based company. </p><p>"We are aware that HTML5 is still at an early stage, but already developers can use it to make great games, and we are confident that the industry will quickly embrace it. Within three years we expect HTML5 to be the standard in gaming devices."</p><p>Analysts at Forrester predict the Western European mobile gaming market to grow from €746m (£616m) at the end of 2010 to €1.46bn (£1.2bn) by the end of 2015, due to the growth in paying mobile gamers (31 million to 45 million over the same time frame, Forrester predicts) and a growth in smarphone adoption.</p><p>Mark Watson, chief executive of mobile internet specialists Volantis, suggested that the significance of SPIL's move should not be underestimated.</p><p><blockquote class="quoted">"With one of the largest providers of mobile video – YouTube – and now one of the largest providers of mobile gaming on board, the endorsements for HTML5 are rolling in," says Watson. "Judging the right moment to move with these trends is always difficult, but our own consumer research, which found that gaming is going to be one of the top drivers of mobile internet take-up in the next 24 months, suggests that SPIL are taking the initiative at the right time.</p><p>"Crucially, SPIL's decision to launch HTML5 versions of their sites shows that the barriers to running mobile games through mobile browsers which existed in the past are now well and truly broken. It is also becoming clear that Flash is only a stop-gap technology when it comes to online gaming – the adoption of HTML5 over Flash is part of a larger developer movement away from proprietary towards open technology."</blockquote></p><p>• Another noteworthy HTML5 development: Ephemeral rockers Arcade Fire have <a href="http://www.guardian.co.uk/music/musicblog/2010/aug/31/arcade-fire-future-music-videos">teamed up with Google Chrome</a> to put together a personalised music video. Nice.</p><p></p><div class="related" style="float: left;margin-right: 10px;margin-bottom: 10px"><ul><li><a href="http://www.guardian.co.uk/technology/html5">HTML5</a></li><li><a href="http://www.guardian.co.uk/technology/casual-gaming">Casual gaming</a></li><li><a href="http://www.guardian.co.uk/technology/games">Games</a></li><li><a href="http://www.guardian.co.uk/technology/mobile">Mobile</a></li><li><a href="http://www.guardian.co.uk/technology/mobilephones">Mobile phones</a></li></ul></div><div class="author"><a href="http://www.guardian.co.uk/profile/josh-halliday">Josh Halliday</a></div><br /><div class="terms"><a href="http://www.guardian.co.uk">guardian.co.uk</a> &#169; Guardian News &#38; Media Limited 2010 &#124; Use of this content is subject to our <a href="http://users.guardian.co.uk/help/article/0,,933909,00.html">Terms &#38; Conditions</a> &#124; <a href="http://www.guardian.co.uk/help/feeds">More Feeds</a></div><p style="clear:both" />
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		<title>Facebook Games Could Get Cooler if Capcom Offers Up Street Fighter [Facebook Games]</title>
		<link>http://www.tech2crave.com/facebook-games-could-get-cooler-if-capcom-offers-up-street-fighter-facebook-games/</link>
		<comments>http://www.tech2crave.com/facebook-games-could-get-cooler-if-capcom-offers-up-street-fighter-facebook-games/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 08:46:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Capcom facebook]]></category>
		<category><![CDATA[facebook games]]></category>
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		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Street Fighter IV]]></category>
		<category><![CDATA[Streetfighter]]></category>

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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read Facebook Games Could Get Cooler if Capcom Offers Up Street Fighter" href="http://gizmodo.com/tag/facebookgames/"><span style="color: white" class="hash">#</span><span style="color: white">facebookgames</span></a>&#60;/div -->
					<div><a title="Click here to read Facebook Games Could Get Cooler if Capcom Offers Up Street Fighter" href="http://gizmodo.com/5614593/facebook-games-could-get-cooler-if-capcom-offers-up-street-fighter" class="pp_image">
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				Japanese publication <a href="http://e.nikkei.com/">The Nikkei</a> has reported Capcom's going to enter the Facebook gaming arena, treading on FarmVille's turf with titles like <a class="autolink" title="Click here to read more posts tagged #streetfighter" href="http://gizmodo.com/tag/streetfighter/">Street Fighter</a> and Resident Evil. It's not 100% confirmed, but the games are expected to be free. [<a href="http://www.crunchgear.com/2010/08/17/street-fighter-iv-on-facebook-capcom-to-enter-social-gaming-business-next-month/">CrunchGear</a>]				<a href="http://gizmodo.com/5614593/facebook-games-could-get-cooler-if-capcom-offers-up-street-fighter" title="Click here to read more about Facebook Games Could Get Cooler if Capcom Offers Up Street Fighter [Facebook Games]">More&#160;&#187;</a>
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		<title>Xbox Live on Windows Phone 7 Hands On: Mobile Levels Up [Microsoft]</title>
		<link>http://www.tech2crave.com/xbox-live-on-windows-phone-7-hands-on-mobile-levels-up-microsoft/</link>
		<comments>http://www.tech2crave.com/xbox-live-on-windows-phone-7-hands-on-mobile-levels-up-microsoft/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 03:16:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read Xbox Live on Windows Phone 7 Hands On: Mobile Levels Up" href="http://gizmodo.com/tag/microsoft/"><span style="color: white" class="hash">#</span><span style="color: white">microsoft</span></a>&#60;/div -->
					<div><a title="Click here to read Xbox Live on Windows Phone 7 Hands On: Mobile Levels Up" href="http://gizmodo.com/5614244/xbox-live-on-windows-phone-7-hands-on-and-first-impressions" class="pp_image">
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				The first tease of <a class="autolink" title="Click here to read more posts tagged #xboxlive" href="http://gizmodo.com/tag/xboxlive/">Xbox Live</a> on <a class="autolink" title="Click here to read more posts tagged #windowsphone7" href="http://gizmodo.com/tag/windowsphone7/">Windows Phone 7</a> <a href="http://gizmodo.com/5493687/the-first-xbox-live-windows-phone-game-looks-awesome-achievement-unlocked">piqued my interest</a>, sure. But after I had a little hands-on time with some of the games planned for launch, Microsoft's officially got my undivided attention.				<a href="http://gizmodo.com/5614244/xbox-live-on-windows-phone-7-hands-on-and-first-impressions" title="Click here to read more about Xbox Live on Windows Phone 7 Hands On: Mobile Levels Up [Microsoft]">More&#160;&#187;</a>
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