If you're a parent, or a soon-to-be parent, the noise about gaming and children can be deafening. Video games turn kids into killers. Video games are addictive. Video games get in the way of learning. There is nothing good to be gained from playing games.
If you don't play games yourself, it can be an intimidating thing to have a child who is into video games. You don't understand the hardware. The controller looks complicated. You don't get the games. At the same time, isn't it a little drastic to simply not allow video games in the house?
In this article, we'll take a look at some of the issues that surround video games and the family, and we'll give you some real-world advice on what to look for, what the dangers are, and what you can do to have gaming be a safe and fun part of your household. What we hope you'll find is that most of this advice is common sense, and that by using your head and doing a bit of research you'll eliminate most of the problems that can pop up with children and gaming. In fact...


If you're a parent, or a soon-to-be parent, the noise about gaming and children can be deafening. Video games turn kids into killers. Video games are addictive. Video games get in the way of learning. There is nothing good to be gained from playing games.
If you don't play games yourself, it can be an intimidating thing to have a child who is into video games. You don't understand the hardware. The controller looks complicated. You don't get the games. At the same time, isn't it a little drastic to simply not allow video games in the house?
In this article, we'll take a look at some of the issues that surround video games and the family, and we'll give you some real-world advice on what to look for, what the dangers are, and what you can do to have gaming be a safe and fun part of your household. What we hope you'll find is that most of this advice is common sense, and that by using your head and doing a bit of research you'll eliminate most of the problems that can pop up with children and gaming. In fact...


For most, the traditional combination of mouse and keyboard is not just a mode of computer input, but a way of life. While it has been decades since both technologies were first welcomed to the mainstream, little about their core functionality has changed; side-by-side, the aesthetics may be different, but a 486 and modern-day Mac effectively use the same basic interface paradigm.
It is perhaps for this reason then, that in recent years, both users and developers alike have approached the wide-scale adoption of touchscreen technology with more of a walk than a run. While the technology has increased in use, it has usually done so as an augment to the traditional mouse and keyboard, proving that the force of habit is hard to break.
Yet, about a year ago, Microsoft promised something new, with the launch of its multi-touch computing table, Surface. No keyboard, no mouse—just a table with a screen. Developers quickly realized that designing for Surface is more than an exercise in coding—serious consideration has to be given to constructing a coherent user interface for a device that completely forgoes the standard mode of input that has been in use for almost half a century.


For most, the traditional combination of mouse and keyboard is not just a mode of computer input, but a way of life. While it has been decades since both technologies were first welcomed to the mainstream, little about their core functionality has changed; side-by-side, the aesthetics may be different, but a 486 and modern-day Mac effectively use the same basic interface paradigm.
It is perhaps for this reason then, that in recent years, both users and developers alike have approached the wide-scale adoption of touchscreen technology with more of a walk than a run. While the technology has increased in use, it has usually done so as an augment to the traditional mouse and keyboard, proving that the force of habit is hard to break.
Yet, about a year ago, Microsoft promised something new, with the launch of its multi-touch computing table, Surface. No keyboard, no mouse—just a table with a screen. Developers quickly realized that designing for Surface is more than an exercise in coding—serious consideration has to be given to constructing a coherent user interface for a device that completely forgoes the standard mode of input that has been in use for almost half a century.


Is E3 really finished? After weeks of planning and scheduling, a frenzied four days of press conferences, meetings, and demos—not including dozens of games played—we're finally done. While there still may be some coverage coming from our interviews and hands-on time with the games, this is as good a time as any to present our E3 awards.
This was a big show filled with games, parties, lines, headaches, and, of course, celebrities. What rates as a Golden Ars? Here are our picks.


Is E3 really finished? After weeks of planning and scheduling, a frenzied four days of press conferences, meetings, and demos—not including dozens of games played—we're finally done. While there still may be some coverage coming from our interviews and hands-on time with the games, this is as good a time as any to present our E3 awards.
This was a big show filled with games, parties, lines, headaches, and, of course, celebrities. What rates as a Golden Ars? Here are our picks.

